Terrain
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Every hex has a terrain type such as grass, forest, hills, or fortress. Terrain affects how hard units are to hit, how many moves it costs to enter a tile, healing on friendly ground, and how far you can see through the fog.
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Every hex has a terrain type such as grass, forest, hills, or fortress. Terrain affects how hard units are to hit, how many moves it costs to enter a tile, healing on friendly ground, and how far you can see through the fog.